Fighting Vipers - Saturn
Fighting Vipers - Saturn
Armstone City, year unknown. The Mayor decided to hold a fighting tournament with the grand finale being held on the top of the city tower, and the Vipers, young urban warriors decide to compete, each with their own goal on mind. All eight came from several backgrounds, like the hard-rocker Raxel, the orphan with a burning desire to meet his father Bahn, former gang leader Tokyo, queen of the catwalk Grace, the giant with an unknown past Sanman, construction worker and former marine trainee Jane, fashion designer to-be Candy and skater boy Picky, plus Mahler, someone with a score to settle with the Mayor.
While based on the same Model-2 arcade board as Virtua Fighter 2, Fighting Vipers included several changes, such as a wall surrounding the battle area and equipping each fighter with a two-piece (chest and legs) armour that can only be broken with power hits. Once the armour is gone, the unfortunate fighter is more vulnerable to opponent hits, and damage can also be collected after hitting the wall or floor after a throw.
Gameplay is also radically different from Virtua Fighter - noticeably faster, with combos done by fast button-mashing sequences sometimes on the same button, instead of the timed presses that require an additional push on the d-pad of the first title. Another new addition to gameplay is the Quick recovery, which allows a fighter that suffered a severe blow to quickly get on his feet, avoiding damage and allowing for a quick counter, but at the same time leaving him open for another blow if the opponent is fast enough. to react.
Game modes include Arcade, Vs, Team Battle (best of 9) and Training. Game options allow the player to tweak the difficulty setting, number of rounds before a match winner is decided, size of life bars, if there's a time limit, if the order of opponents is random or predefined and between three game modes: Original (based on the arcade version), Arrange (gameplay tweaked for the Sega Saturn) and Hyper (allows Vipers to voluntarily drop their armour, allowing to perform special attacks at lightening fast speeds), Stage selection, and to change the disposition of the control pad to better suit the players' style.
Another mode, Playback, allows to see rounds previously saved by the player or fighting demos recorded by the AM#2 staff, each with the ability to choose a camera. As usual with Sega's fighting ports, extensive bookkeeping is included, as well as a few hidden characters.
Buy Fighting Vipers - Saturn now from Fully Retro. Shipping to Australia and New Zealand.
|Name:||Fighting Vipers - Saturn|
Shipping is free on all games throughout Australia and New Zealand.
All items can be shipped throughout Australia and New Zealand, and to the rest of the world. Please add items to your basket to see your delivery charge if you are outside of Australia or New Zealand.
Items are dispatched within 3 working days unless otherwise stated. Your estimated dispatch date will be shown at checkout. Some items may be in stock at our supplier and require a transfer to our dispatch centre before being sent, these will all have a later estimated dispatch date shown in your basket and on your order confirmation. Please note that these dates are estimated, and whilst we always aim to meet and often exceed these dates, there will be the occasional item that is dispatched slightly later than the estimate.
Shipping times are approximately 14 days to Australia and New Zealand.
Shipping Internationally is as follows:
Europe: 7-10 days
Rest of the World: 14 days
Delivery costs vary by item, but as standard to Australia are:
Handheld Consoles: FREE
Delayed or missing items
If you have not received your item within the timeframe estimated on your dispatch confirmation, please contact us, and we will be happy to look into this for you. There can be delays caused by weather, holidays, and postal and customs backlogs. These are thankfully fairly uncommon, but please do not be alarmed if your item is a little late. On the incredibly rare occasion that an item is found to be lost, a replacement will be provided.
If you are unsatisfied with any of the items received (which we hope, due to our high standards, would never happen) please let us know within 7 days of receipt, as we can usually offer a replacement.
Please ensure that you do contact us first for a return authorisation code, as returns will not be accepted without this.