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The Incredibles: Rise of the Underminer - DS

NDS-INCREDRU

The Incredibles: Rise of the Underminer - DS

The Incredibles: Rise of The Underminer is the sequel to The Incredibles. This game continues where the Pixar movie of the same name leaves off. The Underminer has risen from the ground and players can play as both Mr. Incredible and Frozone to defeat the Underminer and his army of robot minions. Mr. Incredible uses melee combat moves and strength to navigate the level while Frozone uses his freezing powers to defeat enemies.

In The Legend of Zelda: Spirit Tracks, the player takes on the role of Link. As with the previous game, Phantom Hourglass, players guide Link entirely with the stylus - using it to move him, target foes, and guide special weapons. The player is also encouraged to draw notes on the in-game maps - and in certain puzzles, it is crucial to do so. Link receives new tools in the game as he progresses, including a windmill, which is used to blow away debris, poison gas, and enemies, and the pan flute, which is used to activate special tunes that unlock new areas, discover secrets, and more. In certain dungeons, players will control both Link and Zelda, as they work together. In her spirit form, Zelda is able to possess hulking Phantom suits of armour, which can be used to block flames, protect Link, and carry him across dangerous areas.

As suggested by the title, the key method of transportation involves a train. Players draw their route to the next area on the map, and then let the train run its course. While the train is moving, they'll need to watch out for other trains, obstacles and animals on the tracks, and enemies. They'll also need to keep an eye on the best track route, which they can change as they near a junction.

Buy The Incredibles: Rise of the Underminer - DS now from Fully Retro. Shipping to Australia and New Zealand.

Name: The Incredibles: Rise of the Underminer - DS
Released: 2005
Genre: Action
Format: PAL
Languages: English
Developer: Heavy Iron Studios
Publisher: THQ

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